//  A personal project based around simulating car dynamics. Creating an off-road chase sequence allowed me to really push the physics engine. I had originally used the technique to create circuit racing animations for the Trans Am series by Pirelli, which can also can be found here in my portfolio. 
Being a confirmed petrol head (and still a child - apparently!), I'd fancied recreating a modern take on the old Codemasters Megadrive games "Micro Machines". Being a personal project, it spent months on the sidelines at various times. But I always loved coming back to it and eventually had to just set it free!  //
Cinema 4D  //  Octane Render  //  After Effects
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