//  This project, creating a series of animations describing the construction process of one of the world's largest cruise ships was produced almost exclusively in Unreal. The ship model was a CAD file supplied directly to us by MSC. When I say it was a complete model, I mean COMPLETE... even down to croissant models in the patisserie to knives and forks on every table in every dinning room. I wanted to retain as much of this high quality detail as possible and whilst C4D could handle the model just fine, the scene was just too heavy for Octane to render. Unreal, in part thanks to features such as Nanite, was ablr to handle the scene, allowing me to animate and properly texture and also, rather handily, render final output although some post work was required to fix the odd render issue. I fell in love unreal at this point!  //
Unreal  //  Cinema 4D  //  Octane  //  3D Studio Max  //  Illustrator  //  After Effects
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